TLBaseBinding

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Base interface for all binding types in tldraw. Bindings represent relationships between shapes, such as arrows connecting to other shapes or organizational connections.

All default bindings extend this base interface with specific type and property definitions. The binding system enables shapes to maintain relationships that persist through transformations, movements, and other operations.

Custom bindings should be defined by augmenting the TLGlobalBindingPropsMap type and getting the binding type from the TLBinding type.

interface TLBaseBinding<Type extends string, Props extends object> {}

Example

// Define a default binding type
interface TLArrowBinding extends TLBaseBinding<"arrow", TLArrowBindingProps> {}

interface TLArrowBindingProps {
  terminal: "start" | "end";
  normalizedAnchor: VecModel;
  isExact: boolean;
  isPrecise: boolean;
  snap: ElbowArrowSnap;
}

// Create a binding instance
const arrowBinding: TLArrowBinding = {
  id: "binding:abc123",
  typeName: "binding",
  type: "arrow",
  fromId: "shape:source1",
  toId: "shape:target1",
  props: {
    terminal: "end",
    normalizedAnchor: { x: 0.5, y: 0.5 },
    isExact: false,
    isPrecise: true,
    snap: "edge",
  },
  meta: {},
};

Parameters

NameDescription

Type

String literal type identifying the specific binding type (e.g., 'arrow')

Props

Object containing binding-specific properties and configuration


Properties

fromId

ID of the source shape in this binding relationship

fromId: TLShapeId;

id

readonly
readonly id: TLBindingId;

meta

User-defined metadata for extending binding functionality

meta: JsonObject;

props

Binding-specific properties that define behavior and appearance

props: Props;

toId

ID of the target shape in this binding relationship

toId: TLShapeId;

type

The specific type of this binding (e.g., 'arrow', 'custom')

type: Type;

typeName

readonly
readonly typeName: "binding";

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